3D Modeling - Project 2 & 3

 Project 2 - Character Modeling

For project 2 we had to model a character. It could be an existing character or we could create our own. I decided to create Pikachu from Pokémon. I created the model in MAYA and textured it in SUBSTANCE

Figure 1 - Reference

Figure 2 - Reference

Figure 3 - Reference

Figure 4 - Modeling in MAYA

Figure 5 - Texturing in SUBSTANCE

Project 2 - Character texturing & theme

Since project 1 and 2 were combined we didn't have to render out the first project. Instead we had to come up with a different theme for the character and render it out after we applied the new theme. I decided to go with a dark theme for Pikachu which is combined with elements from some other Pokémon.

Figure 6 - Render

Figure 7 - Render

Figure 8 - Render

Figure 9 - Render

Figure 10 - Render

Figure 11 - Render with background

Figure 12 -Poster

Reflection

Project 2 & 3 were a bit more advanced that project one as the character shape is more organic that hard surface models. We used the techniques learnt in class to create any character for project 2 and then the texturing was project 3. Project 3 required us to create our own theme so it helped us integrate our own creativity into the project and just using the reference. These projects helped me learn a bit more advanced techniques in Maya and exporting the models to use in other apps such as substance for texturing and rendering.

Comments

Popular posts from this blog

Advanced Animation - Project 1 - Pre Production

Advanced Animation - Project 2 - Production

Digital Photography & Imaging - Project 3 (Digital Surrealism)